Poker Hand Point System
Mastering this point could give any player an upper hand against the other players. The Hutchison Omaha Poker System for points was developed in order to allow players to evaluate their starting hands once these are dealt in the simplest manner possible. It has actually proven to be most effective in Hi/Lo Omaha poker. Hutchison Omaha Point System. The purpose of this system is to provide a simple means of evaluating starting hands in Omaha poker. It was developed in several steps: First, Mike Caro's Poker Probe software was used to determine the win percentage for various four card combinations when played against nine opponents.
- Home Poker System
- South Point Poker
- Poker Hand Point System Chart
- Poker Hand Point System Calculator
- Poker Hand Point System Definition
- Poker Points System
Table Of Contents
Introduction
Open-face Chinese poker (OFC) evolved from closed-face (“regular”) Chinese poker, but it is not necessary to know the rules or strategies of regular Chinese poker in order to enjoy OFC.
Like other poker games, OFC players take turns drawing cards from a single deck, trying to make the best possible hand, while their competitors do the same. Unlike other poker games, however, there are no bets placed during the rounds of play. Instead, the players agree to play “per point” and the game is scored in points, similar to card games like hearts or gin rummy.
After all card-placement rounds are complete, each player will have arranged 13 cards into three hands, called the “top,” the “middle,” and the “bottom.”
Each player’s top hand is compared to his or her opponents’ top hand, the middle to the middle, and the bottom to the bottom. A player will win or lose points, based on how his or her hand measures up.
The three hands are scored and compared as regular poker hands. The bottom and middle are regular five-card hands. The top only contains three cards, but is scored the same way, thus the best possible hand on top would be three-of-a-kind, while most top hands are high-card hands.
Since each player need 13 cards from the deck, OFC is played with a maximum of four players. Most commonly, the game is played heads-up between just two opponents.
Objective
The first objective of OFC is to make a “qualifying” hand. There is a strict rule that the bottom hand must be at least as good as the middle hand, and that the middle hand must be at least as good as the top hand. Since a player is arranging his cards one at a time, this isn’t always possible. If he or she has already played a pair of kings in middle, and has a straight draw on the bottom using cards all lower than a king, he or she must complete the straight.
Otherwise, if you can’t make a qualifying hand, the entire hand is “foul.”
In OFC, as in bowling, if you hand has fouled (failed to qualify), then you get a zero for the frame. There is no fine and no penalty box, but your top, middle, and bottom are all marked as zero. As long as your opponent makes a qualifying hand, he or she will beat your top, middle, and bottom.
First Round & Subsequent Rounds
Like hold’em games, OFC is played with a dealer button. The player to the left of the button acts first on every street, the action moves clockwise, and the button moves after every hand.
At the start, players get five cards to play in turn, playing each card top, middle, or bottom. The cards are arranged face-up on the table, hence “open-face” Chinese poker. Once a player arranges the cards and indicates that his or her turn is complete, the next player flips over all five cards and starts their own arrangement.
After the first turn, players get cards one at a time, and play them face up, in turn.
Once you play a card top, middle, or bottom, you can’t move it to a different row later. There are no take backs.
If you have read this far, and are familiar with the basics of poker hands (a flush beats a straight, quads beat a full house, etc.), then you are ready to play OFC. As long as you trust your opponent, or an impartial judge, to score the hands, go ahead and get a game started.
Scoring
The basics of scoring are simple, but there are a number of detailed cases to account for. Don’t get overwhelmed. Like casino slots or Candy Crush, you can start playing the game without knowing all of the scoring details right away and learn as you go.
OFC is played per point, so scoring of the final hands (after all 13 cards are placed) is done on a point basis.
Each row, (top, middle, and bottom), is worth one point to the winner. So if you have a pair of jacks in the middle and your opponent has king high, then you win one point in the middle.
In this hand, 'moscow25' wins the bottom and top rows, but loses the middle row. Therefore, he wins one point overall.
If playing OFC three- or four-handed, each player scores against each player independently. Thus, unlike in hold’em, where the best hand that doesn’t fold gets everything and everyone else gets nothing, there is no folding. For example, if Bob beats Ted but loses to Joe, Bob still wins points from Ted.
But wait, there’s more!
In addition to the +1/-1 points per row, there are a myriad of scoring bonuses that can be worth a lot more than one point.
Scoring Bonuses
The most common OFC scoring bonus is the “scoop bonus.” If you beat an opponent's top, middle, and bottom, you win an additional three points. This is sometimes referred to as the “1-6” scoring system. If you beat your opponent two out of three rows, you win one point overall. If you scoop him, it’s worth six points overall.
To encourage players to take chances for big hands, OFC rewards good hands in every row with different point bonuses. These bonuses are given, as long as a player makes a qualifying hand, regardless of whether the hand wins or loses.
Here, 'moscow25' makes a straight on the bottom, but loses to a his opponent’s bigger straight on the bottom. His opponent gets one point for winning the row, plus a two-point bonus for the straight. However, 'moscow25' still gets two points for his straight. Therefore, the straight bonuses cancel each other out, and 'moscow25' loses just one point on the bottom row.
Bonuses for bottom-row hands range from +2 for a straight to +25 for a royal flush. Middle bonuses start with +2 for three-of-a-kind, going up to +50 for a royal flush. Bonuses for the top hand start with +1 for a pair of sixes and then increase from there. The full list is below.
OFC Bonus Scoring System
Bottom Hand | Bonus | Middle Hand | Bonus | Top Hand | Bonus |
---|---|---|---|---|---|
-- | -- | Three of a Kind | +2 | 6x6x | +1 |
Straight | +2 | Straight | +4 | 7x7x | +2 |
Flush | +4 | Flush | +8 | 8x8x | +3 |
Full House | +6 | Full House | +12 | 9x9x | +4 |
Quads | +10 | Quads | +20 | 10x10x | +5 |
Straight Flush | +15 | Straight Flush | +30 | JxJx | +6 |
Royal Flush | +25 | Royal Flush | +50 | QxQx | +7 |
-- | -- | -- | -- | KxKx | +8 |
-- | -- | -- | -- | AxAx | +9 |
-- | -- | -- | -- | 2x2x2x | +10 |
-- | -- | -- | -- | 3x3x3x | +11 |
-- | -- | -- | -- | 4x4x4x | +12 |
-- | -- | -- | -- | 5x5x5x | +13 |
-- | -- | -- | -- | 6x6x6x | +14 |
-- | -- | -- | -- | 7x7x7x | +15 |
-- | -- | -- | -- | 8x8x8x | +16 |
-- | -- | -- | -- | 9x9x9x | +17 |
-- | -- | -- | -- | 10x10x10x | +18 |
-- | -- | -- | -- | JxJxJx | +19 |
-- | -- | -- | -- | QxQxQx | +20 |
-- | -- | -- | -- | KxKxKx | +21 |
-- | -- | -- | -- | AxAxAx | +22 |
In addition to the bonuses for big hands, there’s a special rule, which started out as another way to add drama to the game, but has since become a standard, big part of OFC strategy.
Playing with 'Fantasyland” is optional, and must be agreed to before an OFC game begins. Most OFC games played online and in public casinos are played with the Fantasyland option. Make sure you know whether you’re playing with or without Fantasyland before you join.
Fantasyland
This rule is simple: If you make a qualifying hand with QxQx or better on top, then your next hand will be “in Fantasyland.”
Fantasyland is treated as a bonus round of OFC. It’s common for the button not to move, and a player is not allowed to quit or get dealt out of the hand during his opponent’s Fantasyland round.
The player in Fantasyland has a big advantage because he or she is dealt all 13 cards at once, instead of the starting five and then one at a time. The player then sets the cards face down in turn, and then waits for his opponents to play their hands according to standard OFC rules.
Once all players are finished setting, the Fantasyland hand is revealed and scored like a regular OFC hand. Thus, a player in Fantasyland, after rounds and rounds of setting his hand imperfectly because he doesn’t know what’s coming, is able to set his hand perfectly.
Staying in Fantasyland
It is too easy to make QxQx or better on top while in Fantasyland, which you can see all 13 cards at once, so the rules for remaining in Fantasyland are a bit stricter.
A player in Fantasyland gets to “stay in Fantasyland” if he makes quads or better on the bottom, a full house or better in the middle, or three-of-a-kind on top. The full list of hands qualifying to stay in Fantasyland are below:
Bottom hand | Stay in FL? | Middle hand | Stay in FL? | Top Hand | Stay in FL? |
---|---|---|---|---|---|
-- | -- | Full House | YES | Three-of-a-kind 2x2x2x | YES |
Quads | YES | Quads | YES | 3x3x3x | YES |
Straight Flush | YES | Straight Flush | YES | 4x4x4x | YES |
Royal Flush | YES | Royal Flush | YES | 5x5x5x | YES |
-- | -- | -- | -- | 6x6x6x | YES |
-- | -- | -- | -- | 7x7x7x | YES |
-- | -- | -- | -- | 8x8x8x | YES |
-- | -- | -- | -- | 9x9x9x | YES |
-- | -- | -- | -- | 10x10x10x | YES |
-- | -- | -- | -- | JxJxJx | YES |
-- | -- | -- | -- | QxQxQx | YES |
-- | -- | -- | -- | KxKxKx | YES |
-- | -- | -- | -- | AxAxAx | YES |
Rules and Ethics
While it’s OK to quit the game or to get dealt out to take a smoke or a phone call at the beginning of an OFC hand, any hand started must be completed until scoring.
Since Fantasyland is treated as the extension of a previous hand, and the player in Fantasyland has a clear advantage, players at the table are not allowed to quit or skip the Fantasyland hand, if they played the hand that led to it. There is also a common-courtesy rule that asks the player in Fantasyland to announce that he or she is “staying” in Fantasyland.
House rules vary, but it’s also common for the Fantasyland player to set the hand face-down, and not change it before the other players start their round.
Variants
OFC is still a new game, however, the common rules for “standard OFC with Fantasyland” described above are nearly universal, both online and in the casinos that increasingly spread OFC whenever the poker tournament circuit comes to town.
There are also a few variants of the game that have caught a bit of steam in the poker community. One well-known variant is “criss-cross OFC,” which simply consists of two player playing two hands each, to form a four-handed OFC game. The hottest new variant of OFC that actually changes some rules is called 'pineapple OFC.'
Like other “pineapple” variants of poker games like Omaha and Texas hold’em, pineapple OFC deals each player three cards instead of one card per round, and that player must play two cards in turn, while discarding one.
Conclusion
Open-face Chinese poker is a new and exciting form of poker. It combines simple rules and the drama of drawing for big hands, as in Texas hold’em and seven-card stud, with the high variance of games like blackjack.
The game is easy to learn and intuitive to play (don’t be scared by the table of bonuses), and like any good poker game, a beginner can win right away. Even better, unlike hearts, gin rummy, or even Texas hold’em (without the hole-card camera), you can learn the game by watching top players play. The game is played face up, so at every point in time, the player and the spectators have the same exact information.
Since the beginning of 2013, OFC has taken off as a mobile game. The screenshots used above to illustrate OFC rules are from the ABC Open-Face Chinese Poker App, available for the iPhone and iPad. There are several other good apps for playing OFC on mobile, against friends, against strangers, or against a computer opponent.
We’ll see you in Fantasyland!
OFC rules have been contributed by Nikolai Yakovenko. Known as 'Googles,' Yakovenko is originally from Moscow, Russia and is now a poker player and software developer residing in Brooklyn, New York. Yakovenko has made both World Series of Poker and World Poker Tour final tables. Meanwhile after several years at Google New York working on ranking algorithms, he's been developing independent software projects ever since. He also helped create the ABC Open-Face Chinese Poker iPhone App. You can follow Yakovenko on Twittter at @ivan_bezdomny.
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This page describes the ranking of poker hands. This applies not only in the game of poker itself, but also in certain other card games such as Chinese Poker, Chicago, Poker Menteur and Pai Gow Poker.
- Low Poker Ranking: A-5, 2-7, A-6
- Hand probabilities and multiple decks - probability tables
Standard Poker Hand Ranking
There are 52 cards in the pack, and the ranking of the individual cards, from high to low, is ace, king, queen, jack, 10, 9, 8, 7, 6, 5, 4, 3, 2. In standard poker - that is to say in the formal casino and tournament game played internationally and the home game as normally played in North America - there is no ranking between the suits for the purpose of comparing hands - so for example the king of hearts and the king of spades are equal. (Note however that suit ranking is sometimes used for other purposes such as allocating seats, deciding who bets first, and allocating the odd chip when splitting a pot that can't be equally divided. See ranking of suits for details.)
A poker hand consists of five cards. The categories of hand, from highest to lowest, are listed below. Any hand in a higher category beats any hand in a lower category (so for example any three of a kind beats any two pairs). Between hands in the same category the rank of the individual cards decides which is better, as described in more detail below.
In games where a player has more than five cards and selects five to form a poker hand, the remaining cards do not play any part in the ranking. Poker ranks are always based on five cards only, and if these cards are equal the hands are equal, irrespective of the ranks of any unused cards.
Some readers may wonder why one would ever need to compare (say) two threes of a kind of equal rank. This obviously cannot arise in basic draw poker, but such comparisons are needed in poker games using shared (community) cards, such as Texas Hold'em, in poker games with wild cards, and in other card games using poker combinations.
1. Straight Flush
If there are no wild cards, this is the highest type of poker hand: five cards of the same suit in sequence - such as J-10-9-8-7. Between two straight flushes, the one containing the higher top card is higher. An ace can be counted as low, so 5-4-3-2-A is a straight flush, but its top card is the five, not the ace, so it is the lowest type of straight flush. The highest type of straight flush, A-K-Q-J-10 of a suit, is known as a Royal Flush. The cards in a straight flush cannot 'turn the corner': 4-3-2-A-K is not valid.
2. Four of a kind
Four cards of the same rank - such as four queens. The fifth card, known as the kicker, can be anything. This combination is sometimes known as 'quads', and in some parts of Europe it is called a 'poker', though this term for it is unknown in English. Between two fours of a kind, the one with the higher set of four cards is higher - so 3-3-3-3-A is beaten by 4-4-4-4-2. If two or more players have four of a kind of the same rank, the rank of the kicker decides. For example in Texas Hold'em with J-J-J-J-9 on the table (available to all players), a player holding K-7 beats a player holding Q-10 since the king beats the queen. If one player holds 8-2 and another holds 6-5 they split the pot, since the 9 kicker makes the best hand for both of them. If one player holds A-2 and another holds A-K they also split the pot because both have an ace kicker.
3. Full House
This combination, sometimes known as a boat, consists of three cards of one rank and two cards of another rank - for example three sevens and two tens (colloquially known as 'sevens full of tens' or 'sevens on tens'). When comparing full houses, the rank of the three cards determines which is higher. For example 9-9-9-4-4 beats 8-8-8-A-A. If the threes of a kind are equal, the rank of the pairs decides.
4. Flush
Five cards of the same suit. When comparing two flushes, the highest card determines which is higher. If the highest cards are equal then the second highest card is compared; if those are equal too, then the third highest card, and so on. For example K-J-9-3-2 beats K-J-7-6-5 because the nine beats the seven.If all five cards are equal, the flushes are equal.
5. Straight
Five cards of mixed suits in sequence - for example Q-J-10-9-8. When comparing two sequences, the one with the higher ranking top card is better. Ace can count high or low in a straight, but not both at once, so A-K-Q-J-10 and 5-4-3-2-A are valid straights, but 2-A-K-Q-J is not. 5-4-3-2-A, known as a wheel, is the lowest kind of straight, the top card being the five.
6. Three of a Kind
Three cards of the same rank plus two unequal cards. This combination is also known as Triplets or Trips. When comparing two threes of a kind the rank of the three equal cards determines which is higher. If the sets of three are of equal rank, then the higher of the two remaining cards in each hand are compared, and if those are equal, the lower odd card is compared.So for example 5-5-5-3-2 beats 4-4-4-K-5, which beats 4-4-4-Q-9, which beats 4-4-4-Q-8.
7. Two Pairs
A pair consists of two cards of equal rank. In a hand with two pairs, the two pairs are of different ranks (otherwise you would have four of a kind), and there is an odd card to make the hand up to five cards. When comparing hands with two pairs, the hand with the highest pair wins, irrespective of the rank of the other cards - so J-J-2-2-4 beats 10-10-9-9-8 because the jacks beat the tens. If the higher pairs are equal, the lower pairs are compared, so that for example 8-8-6-6-3 beats 8-8-5-5-K. Finally, if both pairs are the same, the odd cards are compared, so Q-Q-5-5-8 beats Q-Q-5-5-4.
8. Pair
A hand with two cards of equal rank and three cards which are different from these and from each other. When comparing two such hands, the hand with the higher pair is better - so for example 6-6-4-3-2 beats 5-5-A-K-Q. If the pairs are equal, compare the highest ranking odd cards from each hand; if these are equal compare the second highest odd card, and if these are equal too compare the lowest odd cards. So J-J-A-9-3 beats J-J-A-8-7 because the 9 beats the 8.
9. Nothing
Five cards which do not form any of the combinations listed above. This combination is often called High Card and sometimes No Pair. The cards must all be of different ranks, not consecutive, and contain at least two different suits. When comparing two such hands, the one with the better highest card wins. If the highest cards are equal the second cards are compared; if they are equal too the third cards are compared, and so on. So A-J-9-5-3 beats A-10-9-6-4 because the jack beats the ten.
Hand Ranking in Low Poker
There are several poker variations in which the lowest hand wins: these are sometimes known as Lowball. There are also 'high-low' variants in which the pot is split between the highest and the lowest hand. A low hand with no combination is normally described by naming its highest card - for example 8-6-5-4-2 would be described as '8-down' or '8-low'.
It first sight it might be assumed that in low poker the hands rank in the reverse order to their ranking in normal (high) poker, but this is not quite the case. There are several different ways to rank low hands, depending on how aces are treated and whether straights and flushes are counted.
Ace to Five
This seems to be the most popular system. Straights and flushes do not count, and Aces are always low. The best hand is therefore 5-4-3-2-A, even if the cards are all in one suit. Then comes 6-4-3-2-A, 6-5-3-2-A, 6-5-4-2-A, 6-5-4-3-A, 6-5-4-3-2, 7-4-3-2-A and so on. Note that when comparing hands, the highest card is compared first, just as in standard poker. So for example 6-5-4-3-2 is better than 7-4-3-2-A because the 6 is lower than the 7. The best hand containing a pair is A-A-4-3-2. This version is sometimes called 'California Lowball'.
When this form of low poker is played as part of a high-low split variant, there is sometimes a condition that a hand must be 'eight or better' to qualify to win the low part of the pot. In this case a hand must consist of five unequal cards, all 8 or lower, to qualify for low. The worst such hand is 8-7-6-5-4.
Deuce to Seven
The hands rank in almost the same order as in standard poker, with straights and flushes counting and the lowest hand wins. The difference from normal poker is that Aces are always high , so that A-2-3-4-5 is not a straight, but ranks between K-Q-J-10-8 and A-6-4-3-2. The best hand in this form is 7-5-4-3-2 in mixed suits, hence the name 'deuce to seven'. The next best is 7-6-4-3-2, then 7-6-5-3-2, 7-6-5-4-2, 8-5-4-3-2, 8-6-4-3-2, 8-6-5-3-2, 8-6-5-4-2, 8-6-5-4-3, 8-7-4-3-2, etc. The highest card is always compared first, so for example 8-6-5-4-3 is better than 8-7-4-3-2 even though the latter contains a 2, because the 6 is lower than the 7. The best hand containing a pair is 2-2-5-4-3, but this would be beaten by A-K-Q-J-9 - the worst 'high card' hand. This version is sometimes called 'Kansas City Lowball'.
Ace to Six
Many home poker players play that straights and flushes count, but that aces can be counted as low. In this version 5-4-3-2-A is a bad hand because it is a straight, so the best low hand is 6-4-3-2-A. There are a couple of issues around the treatment of aces in this variant.
- First, what about A-K-Q-J-10? Since aces are low, this should not count as a straight. It is a king-down, and is lower and therefore better than K-Q-J-10-2.
- Second, a pair of aces is the lowest and therefore the best pair, beating a pair of twos.
It is likely that some players would disagree with both the above rulings, preferring to count A-K-Q-J-10 as a straight and in some cases considering A-A to be the highest pair rather than the lowest. It would be wise to check that you agree on these details before playing ace-to-six low poker with unfamiliar opponents.
Selecting from more than five cards
Note that in games where more than five cards are available, the player is free to select whichever cards make the lowest hand. For example a player in Seven Card Stud Hi-Lo 8 or Better whose cards are 10-8-6-6-3-2-A can omit the 10 and one of the 6's to create a qualifying hand for low.
Poker Hand Ranking with Wild Cards
A wild card card that can be used to substitute for a card that the holder needs to make up a hand. In some variants one or more jokers are added to the pack to act as wild cards. In others, one or more cards of the 52-card pack may be designated as wild - for example all the twos ('deuces wild') or the jacks of hearts and spades ('one-eyed jacks wild', since these are the only two jacks shown in profile in Anglo-American decks).
The most usual rule is that a wild card can be used either
- to represent any card not already present in the hand, or
- to make the special combination of 'five of a kind'.
This approach is not entirely consistent, since five of a kind - five cards of equal rank - must necessarily include one duplicate card, since there are only four suits. The only practical effect of the rule against duplicates is to prevent the formation of a 'double ace flush'. So for example in the hand A-9-8-5-joker, the joker counts as a K, not a second ace, and this hand is therefore beaten by A-K-10-4-3, the 10 beating the 9.
Five of a Kind
When playing with wild cards, five of a kind becomes the highest type of hand, beating a royal flush. Between fives of a kind, the higher beats the lower, five aces being highest of all.
The Bug
Some games, especially five card draw, are often played with a bug. This is a joker added to the pack which acts as a limited wild card. It can either be used as an ace, or to complete a straight or a flush. Thus the highest hand is five aces (A-A-A-A-joker), but other fives of a kind are impossible - for example 6-6-6-6-joker would count as four sixes with an ace kicker and a straight flush would beat this hand. Also a hand like 8-8-5-5-joker counts as two pairs with the joker representing an ace, not as a full house.
Wild Cards in Low Poker
In Low Poker, a wild card can be used to represent a card of a rank not already present in the player's hand. It is then sometimes known as a 'fitter'. For example 6-5-4-2-joker would count as a pair of sixes in normal poker with the joker wild, but in ace-to-five low poker the joker could be used as an ace, and in deuce-to-seven low poker it could be used as a seven to complete a low hand.
Lowest Card Wild
Some home poker variants are played with the player's lowest card (or lowest concealed card) wild. In this case the rule applies to the lowest ranked card held at the time of the showdown, using the normal order ace (high) to two (low). Aces cannot be counted as low to make them wild.
Home Poker System
Double Ace Flush
Some people play with the house rule that a wild card can represent any card, including a duplicate of a card already held. It then becomes possible to have a flush containing two or more aces. Flushes with more than one ace are not allowed unless specifically agreed as a house rule.
Natural versus Wild
Some play with the house rule that a natural hand beats an equal hand in which one or more of the cards are represented by wild cards. This can be extended to specify that a hand with more wild cards beats an otherwise equal hand with fewer wild cards. This must be agreed in advance: in the absence of any agreement, wild cards are as good as the natural cards they represent.
Incomplete Hands
In some poker variants, such as No Peek, it is necessary to compare hands that have fewer than five cards. With fewer than five cards, you cannot have a straight, flush or full house. You can make a four of a kind or two pairs with only four cards, triplets with three cards, a pair with two cards and a 'high card' hand with just one card.
The process of comparing first the combination and then the kickers in descending order is the same as when comparing five-card hands. In hands with unequal numbers of cards any kicker that is present in the hand beats a missing kicker. So for example 8-8-K beats 8-8-6-2 because the king beats the 6, but 8-8-6-2 beats 8-8-6 because a 2 is better than a missing fourth card. Similarly a 10 by itself beats 9-5, which beats 9-3-2, which beats 9-3, which beats a 9 by itself.
Ranking of suits
In standard poker there is no ranking of suits for the purpose of comparing hands. If two hands are identical apart from the suits of the cards then they count as equal. In standard poker, if there are two highest equal hands in a showdown, the pot is split between them. Standard poker rules do, however, specify a hierarchy of suits: spades (highest), hearts, diamonds, clubs (lowest) (as in Contract Bridge), which is used to break ties for special purposes such as:
- drawing cards to allocate players to seats or tables;
- deciding who bets first in stud poker according to the highest or lowest upcard;
- allocating a chip that is left over when a pot cannot be shared exactly between two or more players.
I have, however, heard from several home poker players who play by house rules that use this same ranking of suits to break ties between otherwise equal hands. For some reason, players most often think of this as a way to break ties between royal flushes, which would be most relevant in a game with many wild cards, where such hands might become commonplace. However, if you want to introduce a suit ranking it is important also to agree how it will apply to other, lower types of hand. If one player A has 8-8-J-9-3 and player B has 8-8-J-9-3, who will win? Does player A win by having the highest card within the pair of eights, or does player B win because her highest single card, the jack, is in a higher suit? What about K-Q-7-6-2 against K-Q-7-6-2 ? So far as I know there is no universally accepted answer to these questions: this is non-standard poker, and your house rules are whatever you agree that they are. Three different rules that I have come across, when hands are equal apart from suit are:
- Compare the suit of the highest card in the hand.
- Compare the suit of the highest paired card - for example if two people have J-J-7-7-K the highest jack wins.
- Compare the suit of the highest unpaired card - for example if two people have K-K-7-5-4 compare the 7's.
Although the order spades, hearts, diamonds, clubs may seem natural to Bridge players and English speakers, other suit orders are common, especially in some European countries. Up to now, I have come across:
South Point Poker
- spades (high), hearts, clubs, diamonds (low)
- spades (high), diamonds, clubs, hearts (low)
- hearts (high), spades, diamonds, clubs (low) (in Greece and in Turkey)
- hearts (high), diamonds, spades, clubs (low) (in Austria and in Sweden)
- hearts (high), diamonds, clubs, spades (low) (in Italy)
- diamonds (high), spades, hearts, clubs (low) (in Brazil)
- diamonds (high), hearts, spades, clubs (low) (in Brazil)
- clubs (high), spades, hearts, diamonds (low) (in Germany)
As with all house rules, it would be wise to make sure you have a common understanding before starting to play, especially when the group contains people with whom you have not played before.
Stripped Decks
In some places, especially in continental Europe, poker is sometimes played with a deck of less than 52 cards, the low cards being omitted. Italian Poker is an example. As the pack is reduced, a Flush becomes more difficult to make, and for this reason a Flush is sometimes ranked above a Full House in such games. In a stripped deck game, the ace is considered to be adjacent to the lowest card present in the deck, so for example when using a 36-card deck with 6's low, A-6-7-8-9 is a low straight.
Poker Hand Point System Chart
Playing poker with fewer than 52 cards is not a new idea. In the first half of the 19th century, the earliest form of poker was played with just 20 cards - the ace, king, queen, jack and ten of each suit - with five cards dealt to each of four players. The only hand types recognised were, in descending order, four of a kind, full house, three of a kind, two pairs, one pair, no pair.
No Unbeatable Hand
In standard poker a Royal Flush (A-K-Q-J-10 of one suit) cannot be beaten. Even if you introduce suit ranking, the Royal Flush in the highest suit is unbeatable. In some regions, it is considered unsatisfactory to have any hand that is guaranteed to be unbeaten - there should always be a risk. There are several solutions to this.
In Italy this is achieved by the rule 'La minima batte la massima, la massima batte la media e la media batte la minima' ('the minimum beats the maximum, the maximum beats the medium and the medium beats the minimum'). A minimum straight flush is the lowest that can be made with the deck in use. Normally they play with a stripped deck so for example with 40 cards the minimum straight flush would be A-5-6-7-8 of a suit. A maximum straight flush is 10-J-Q-K-A of a suit. All other straight flushes are medium. If two players have medium straight flushes then the one with higher ranked cards wins as usual. Also as usual a maximum straight flush beats a medium one, and a medium straight flush beats a minimum one. But if a minimum straight flush comes up against a maximum straight flush, the minimum beats the maximum. In the very rare case where three players hold a straight flush, one minimum, one medium and one maximum, the pot is split between them. See for example Italian Poker.
In Greece, where hearts is the highest suit, A-K-Q-J-10 is called an Imperial Flush, and it is beaten only by four of a kind of the lowest rank in the deck - for example 6-6-6-6 if playing with 36 cards. Again, in very rare cases there could also be a hand in the showdown that beats the four of a kind but is lower than the Imperial Flush, in which case the pot would be split.
Poker Hand Point System Calculator
Hand probabilities and multiple decks
Poker Hand Point System Definition
The ranking order of poker hands corresponds to their probability of occurring in straight poker, where five cards are dealt from a 52-card deck, with no wild cards and no opportunity to use extra cards to improve a hand. The rarer a hand the higher it ranks.
This is neither an essential nor an original feature of poker, and it ceases to be true when wild cards are introduced. In fact, with a large number of wild cards, it is almost inevitable that the higher hand types will be the commoner, not rarer, since wild cards will be used to help make the most valuable type of hand from the available cards.
Poker Points System
Mark Brader has provided probability tables showing the frequency of each poker hand type when five cards are dealt from a 52-card deck, and also showing how these probabilities would change if multiple decks were used.